In case GIMP is used, in the export settings while exporting to BMP on each map, you need to check the 'Disable writing colorspace information' box. bmp files other than provinces.bmp or world_normal.bmp. I hope they can address this bug asap.Īnd there is a new message in graphics.log: : Too small river found at 3122.000, 627.Due to not preserving the order of colours in the palette, or Microsoft Paint will not work for terrain.bmp or any. it generates a new entry in the exceptions.log. would place a bet on that these messages show all the game crashes. More as half of the time stamps are from oct 27 and oct 28. ~80 times # EXCEPTION: 0xC0000094 at address: 0x006185B1: INT DIVIDE BY ZERO ~15 times # EXCEPTION: 0xC0000005 at address: 0x006CC228: ACCESS VIOLATION read attempt to address 0x00000048 exceptions.log has around 100 error messages. I was looking into the log-files of the game. I think there is an event breaking my savegame. And savegame says something about Spanish civil war. and now all the ( daily ) savegames before too. Some of the broken savegames just start working after un-pausing them.īut later I ran into same problem again. Was testing Win 8 and Win 7 compatibility. Was trying around right now with compatibility modes. So the game will save your savegames in plain text and you can edit them with text-editors ( try Notepad++ / Notepad2 ). Go to C:\Users\*username*\Documents\Paradox Interactive\Hearts of Iron IVĬhange save_as_binary=yes to =no. And it would explain why the broken savegame runs fine if I edit it to +1 day and 10/12 hours. I think this caused some of my CTDs at day-change. Many events are broken or popup at a very wrong time or very to late. Only those with tons of units and orders.Į) Historical events. This could be the reason why my early savegames never crash. But if you load a savegame you throw your game into all the actions which it has to perform from scratch. My best interpretion is that if you play and play and play. try to set the ingame speed to slowest before un-pausing it. and it also looks that there is a lot to do at the beginning.ĭ) If your savegame/s crash. The game has to calculate a lot at the end of a day and at the end of a month. You could even try to set it to the next day around 10-12 hours. Do the same as with B) and change the day. But this worked just 2 or 3 times for me so far.Ĭ) If the ingame day of your savegame is at the first or last 1-2 days of a month. Reason: I had a such a savegame and after un-pausing, it had to calculate a day-change. You need to set HoI4 to save in plain text **. Search your savegame file and open it with editor. There is a small chance that the game can "repair" the savegame.ī) If the ingame time of your savegame is at 1/2 or 22/23 hours. Reason: I don't know why but sometimes if you save and load a broken savegame again after loading it. But often the new savegame will also fail later if you restart the game.
restart game, load the savegame, save it again, and load the new savegame ( without restarting or un-pausing the game! ). Some workarounds which could work for youĪ) If a savegame crash after un-pausing it. Have tryed to verify game cache, restart game, restart steam, restart computer. when I un-pause the game and it counts ( ingame ) +1 hour. The game is always crashing after loading a savegame.
If I'm lucky I find a savegame which works. But today: NoNo! Then I try to load the savegame before. One of the savegames I could load and use 1 hour before or yesterday. or restart the game next day after sleep/work.īut suddenly I cannot load a savegame. and reload sometimes a savegame with success. and do savegames and savegames and savegames. Autosave is set to monthly.Īlways the same: I play and play and play. one before every change in the game and many after events. Was starting a campaign and reached 1944/1945 with just a few savegames and 6-month-autosave.įew days later I was starting a new campaign.